centuryloha.blogg.se

Race driver grid ps3 trailer
Race driver grid ps3 trailer













race driver grid ps3 trailer

Taking Shibuya as an example, how faithful a depiction of the area is it? What changes did you make for the sake of gameplay? Do you think racing games can get caught up trying to be too realistic? Ralph Fulton: As with a lot of our city locations, Shibuya is probably 90% realistic, 10% fictional.

race driver grid ps3 trailer

IGN AU: Following on from that, the game has some quite spectacular settings. However, we wanted to achieve a much more cinematic quality in GRID's visuals – it's motorsport through the lens of a Hollywood director and that means using lighting and colour and particle effects to create a really immersive and exciting world. And when we create street circuits around real-world cities, we want to recreate those cities as accurately as possible, so there's great attention to detail there too. As far as realism goes, when we're producing licensed content – like tracks and cars – it's vital that we are as realistic as possible the licensors demand that. Ralph Fulton: Yes, there is definitely a deliberate visual style which carries across the whole game. IGN AU: In terms of art direction, what kind of visual style are you going for with Grid? While very realistic, it also seems larger than life to us. You know EGO as a great engine for racing games, but it's also being used for Operation Flashpoint 2 and other internal action projects, which means that a huge number of coders are working on it and improving it constantly. And finally, there are big advantages to having a multi-genre engine. Then there are the obvious gameplay and visual improvements – the damage, the huge amounts of spectators, the physics, the visuals, all this cool stuff we push as far as we can, and it's all powered by the EGO Engine. We don't have a lead platform so differences between the platforms are pretty negligible and it has the obvious benefit for us that we can focus on really nailing the good stuff rather than splitting our talent and resources between platforms.

#Race driver grid ps3 trailer Pc

IGN AU: What are the biggest strengths of Ego? Ralph Fulton: Biggest strengths? Well, on a purely practical level it's a multi-format engine designed to make development on all three platforms - PlayStation 3, Xbox 360 and PC - as simple as possible.















Race driver grid ps3 trailer